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On Thu, 18 Mar 1999 21:00:10 -0600, John M. Dlugosz <joh### [at] dlugoszcom> wrote:
>Interesting.
>
>Don't you just love articles written by people who don't know the subject,
>for people who won't know the difference?
Personally, I was wondering why IBM used our little benchmark
instead of one that's generally recognized as authoritative.
>Ray Tracing ala POV isn't used in those movies -- it's far too slow. And
>POV is known for its great curves while movies use meshes.
Quoting from a recent post to CGRR:
+-----------
|Somebody was asking about ray tracing? In Antz, we used
|ray tracing to compute reflections on a bunch of shots.
|The bubble and most of the water sequences used ray tracing
|all over the place. Some of the less noticeable uses
|can be found on the bottles and Saran Wrap in the picnic
|sequence, the whiskey bottle in the background of a few
|shots after the campfire, and the crystals in the queen's chamber.
|
|Daniel Wexler
|R&D Staff, Pacific Data Images
|(Posting from my personal account...)
+-----------
and Larry Gritz did a presentation at SIGGRAPH on how to use
BMRT and PRMan together. They used BMRT's raytracing to do the
bottles in A Bug's Life. (Not that I remember the bottles...
guess I'll have to wait to see it again on video.)
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